Esports Talent management such as scouting, coaching, and development of the world’s finest esports players and influencers. With many years combined in esports experience and a passion for the industry, Nicholas is on the cutting edge of the latest news and trends, uniquely positioned to provide strategic insight and advice regarding any esports ventures.
Industry Knowledge and Consultation
Director of Communications
Remote within the United States.
Head of Media & Talent Acquisition
Marketing & Communications
George Mason University
Rocket League is on the frontier of developer aided esports. More than $2,000,000 in revenues from the sale of in-game crates and cosmetic items were used to fund single competitive events throughout the year, including smaller competitions at major gaming conventions and support for community-run competitive events.
League of Legends
League of Legends is considered to be the largest esports title in the world, mostly due to their viewership and at one stage being the most played game in the world for consecutive years in 2016 & 2017.
Counter-Strike: Global Offensive
Counter-Strike: Global Offensive professional play began in 2012 and since then, tournaments have grown in both popularity and scale. It's major events such as ESL One and DreamHack occur only a few times every year, with professional teams from around the world competing for prize funds of over $1,000,000. Although it has the lowest prize pools of the five major esports titles, they do however have one of the most viewed and active pro tournament circuit in esports.
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